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The scaling issues in Dosbox are one of the main reasons I set up a P3 based DOS/Win 98 system. It would be no surprise if some games run better in ScummVM since the developers can change the entire game in whatever way they want.Īgreed, and that's my idea in general. ScummVM reimplements the entire engine of a game, requiring only the original assets. ScummVM is of course a different topic entirely.
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#Simcity 3000 emulator Pc
Now, if you set up a Pentium 4-era PC with an SSD and MS-DOS, will there be any slowdown or load times which DOSBox on modern hardware would solve? DOSBox has always had weird speed issues because of its inaccurate CPU emulation where you have to always select a specific amount of cycles for the CPU, and getting Vsync or proper scaling seems to be impossible. Out of the games that work properly in ao486, I can't think of any that work better in DOSBox. If you want the game to run at its best performance, then FPGA is probably not the best bet. making the game run with no load times, no stuttering or anything. Its just not as good as having an emulator that takes care of issues these systems had. Problem is, pretty much ALL of these games run inferior to DOSBox, same deal with running on original hardware. Duke Nukem 3D has an FPS counter, making it nice for performance testing as well I think. Games just make for a good way to see the difference with audio and video. Disk speed, compatibility, memory performance, MIDI, CPU speed, CPU cache. Not sure what that means.īut we have a lot of ways to test the core, and I think they are probably all relevant.
#Simcity 3000 emulator pro
As it is right now, Game Wizard 32 Pro (full version) fails to run on AO486 cores that are used with any other VGA bios than the old one the current release version of AO486 is using.
#Simcity 3000 emulator windows
I also found that using a 32bit DOS extension, I can get Warcraft 2 to run in DOS, and otherwise it has a problem with DOS4GW, but in Windows 95 it runs perfectly.Īnother test I use is Game Wizard, because it uses the memory differently from many other games and apps as it makes itself memory resident, and adds a shortcut key to going into the Game Wizard interface while in other games. I think it must be memory problems, the AO486 core has. Windows does seem to actually help with some of the. Windows 95 is supposed to run well on a 486, and it uses more of the 486, so I consider it a good test of the hardware. I do agree that getting the 486 stuff to run as good as possible is the priority, but a good 486 could run Pentium stuff. It would even be better to run many of them in Windows using VDMS sound, even on AO486. Afaik, that is just how it is to play these games on the original hardware. Often DOSBox will probably also be overall more compatible though.ĭOS hardware did not have cache for audio-playback, so digital sound often get some. FPGA gives accuracy, and maybe sometimes better compatibility. although I guess it would be possible to also make it run better than the original hardware. FPGA cores when they are perfected, should at best make it run like the original hardware. Definition of "playable" also varies - personally I wouldn't bother with any game with inferior performance when it's possible to run it full-speed on any ol' PC via Dosbox or some such. Of course it's nice, and certainly impressive, that the core can do all these seemingly out-of-reach things, but, as the previous poster said it's just amusing. And time dealing with these problems would be better spent perfecting the 486 side of things. But it seems to me that Pentium/Windows-era will present completely new challenges and heaps of new bugs. I wouldn't agree with that, though I might be wrong because I don't know enough about the internals. Like Duke Nukem 3D just a few beta core updates ago. We can of course keep finding games that wont run with this core, but the best games for testing the progress of the core I think is the games like these, the games that are right at the limit of what the core can currently do, and see if they run better.